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Old Feb 21, 2009, 05:30 PM // 17:30   #641
Forge Runner
 
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Gaze from the Grave
10e 1/4c 15r
Necromancer Soul Reaping
You and target foe are Dazed for 1...5 seconds.
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Old Feb 21, 2009, 05:36 PM // 17:36   #642
Desert Nomad
 
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[smiting hand]

1sec recharge
1/4 cast time

[stops idiots from posting dumb things] - not directed at this thread :P

anything that removes weapon spells would be cool IMO and chants / shouts
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Old Feb 22, 2009, 12:59 AM // 00:59   #643
Lion's Arch Merchant
 
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Id like to see a party wide hex removal skill. like there is for conditions. I dont care the profession but monk seems best. or a purge all hexes signet.
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Old Feb 22, 2009, 01:29 AM // 01:29   #644
Lion's Arch Merchant
 
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Guild: Syndicate Nightmare [SyN]
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Weapon of Judgment
15e 2c 30r

Weapon Spell. (1...3...5 seconds.) If target other ally dies while under the effects of Weapon of Judgment, target other ally is resurrected after with 30...40...50% health and 50...55...60% energy.

Ritualist
Restoration Magic
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Old Feb 22, 2009, 01:44 AM // 01:44   #645
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Dominating Blow {elite} {Hammer}
15e 1/4c 45r

Hammer Attack
For 4..8..12 seconds, Target foe becomes stunned, cannot attack and moves 33% slower.
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Old Feb 22, 2009, 04:42 AM // 04:42   #646
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Location: Beavercreek, OH
Guild: Offhand Heroes
Profession: R/Mo
Default i can has moar skillz

Necrotic Explosion (Elite)
Necromancer, Death Magic
Energy: 15 - Cast: 1 - Cool-down: 15
Elite spell. All corpses within earshot explode dealing 25...125 damage to all nearby foes. Exploits multiple corpses.
Notes: Kind of like [[Putrid Explosion], except better.

Man, I'm bored.
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Old Feb 22, 2009, 05:36 AM // 05:36   #647
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This Is Our World! - Paragon Shout (Leadership)
Energy Cost: 5 Casting Time: Instant Recharge Time: 20

Target foe and all nearby foes suffer Weakness for 10...20 seconds.

This Is Our World! {E} - Paragon Shout (Leadership)
Energy Cost: 5 Casting Time: 0 Recharge Time: 20

Target foe and all nearby foes suffer Weakness for 10...20 seconds. In addition, all nearby allies deal 10...20 more damage for 5...10 seconds.

GET OUT OF HERE! - Paragon Shout (Leadership)
Energy Cost: 5 Casting Time: 0 Recharge Time: 30

Target ally moves 50% faster for 3...8 seconds.

GET OUT OF HERE! {E} - Paragon Shout (Leadership)
Energy Cost: 5 Casting Time: Instant Recharge Time: 30

Target ally moves 50% faster for 3...8 seconds. In addition, all foes adjacent to ally are crippled for 3...8 seconds.

If I'm Going To Die, I'm Bringing You All Down With Me! - Paragon Shout (Leadership)
Energy Cost: 0 Casting Time: 0 Recharge Time: 180

You and all adjacent foes are knocked down.
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Old Feb 22, 2009, 06:03 AM // 06:03   #648
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Life for a life
10e/1c/10r
Death Magic

Elite Spell The allied undead minion nearest you is destroyed and target foe takes 100..120..150 shadow damage and is weakened for 5..8..10 seconds.

Spirit's Fervor
15/2/10
Spawning Power

Elite Enchantment spell. For 7..14..24 seconds, all party members within earshot attack 25% faster and move 33% faster while within earshot of a spirit.

Lightning Arrow
10e/1c/5r
Marksmanship

Elite Bow Attack. If this attack hits, you strike for +5..15..30 lightning damage and causes cracked armor for 1..5..8 seconds. This attack has 10% armor penetration.

Last edited by kazi_saki; Feb 25, 2009 at 10:16 AM // 10:16..
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Old Mar 01, 2009, 04:01 PM // 16:01   #649
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dervish:

faithfull blow:scythe attack for every enchantment equipped target is knocked down for 1...3sec deals + 5...15 dmg 5energy/1/4sec /4sec reload

hostile earth:enchantment spell for 20 sec evrytimetarget foe is knocked down target foe takes 45....90 dmg 5energy/1sec /15sec reload

mystic strength:enchantment spell:for 10...20 sec you have 10%chance to miss with an attack but if you hit you inflict dazed/bleeding/weakness condition to target foe for 2...5 seconds

divine scythe:elite scythe attack:you attack all adjacent foes twice and lose 2..3 conditions and 1..2 hexes(mwahaha) 10energy/3/4sec/15sec reload

victorious aura:enchantment spell:for 60sec you deal 10%more dmg if target foe is under75%health,you deal 25%more dmg if target foe is under50%health,you deal 50% more dmg if target foe is beneath 25% health
this enchantments ends if target foe dies 15energy/3/4 sec/45sec reload

sadastic power:enchantment:for 15sec you deal 2.....10%more dmg for each hex and condition on target foe 10energy/2sec /20sec reload


necro:
call of death:elite spell:all foes adjecent to you die.all youre skills are 20sec disabled for evry foe involved all youre energy/3sec/25sec reload

paragon:

peace!:elite shout: al foes nearby you cannot attack for 1....8sec 10energy/1/4 sec/20sec reload

Last edited by demon slayer; Mar 01, 2009 at 04:05 PM // 16:05..
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Old Mar 02, 2009, 11:54 AM // 11:54   #650
Jungle Guide
 
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Location: In my own mind
Guild: The Dragon Exchange
Profession: E/
Thumbs up E-management idea for Monk

I have a fun idea about a nice skill that a monk could use for E-Management. It doesn't seem logical that every other profession have e-management skills while monks have nada. So i thought of a viable way that a monk could store and maintain energy.

Focus Chi---- 5e.....1/2ct.... 30sr
Enchantment spell. For 10...20...30 seconds you have +1...2...3 energy regeneration when not casting spells.


Or make it elite

"Focus Chi" Elite ----- 5e....1/2ct....20sr
Stance. For 20...30...40 seconds you have +1...2...4 energy regeneration while not casting spells. And your monk skills cast 50% faster.


Tell me if anybody thinks that is balanced wrong. And feel free to add your own suggestions. I tried not to overpower them.

Yes i know that Anet will never add this skill, but its fun to imagine.
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Old Mar 02, 2009, 02:35 PM // 14:35   #651
Furnace Stoker
 
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Guild: Black Widows of Death
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Clouded Mind (enchantment spell) Mesmer
Enchantment Spell
Fast Casting attribute
25 energy 4 sec casting 60 recharge
All allies within an earshot have a 75% chance to block attacks and 10% chance of spell failure when targeted by enemy’s
enchantment lasts for 5-12 seconds

Last edited by Painbringer; Mar 02, 2009 at 02:49 PM // 14:49..
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Old Mar 02, 2009, 04:25 PM // 16:25   #652
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Only thing i miss is a weapon spell remover.
Something along the lines of:
"Remove Weapon" (or a more inspiring name )
Remove a weapon spell from target foe, this skill is disabled for 20...5 sec.
OR
Remove a weapon spell from target foe, all of your skill are disabled for 20...5 sec.
Req Spawning Power/Smiting Prayers/Domination
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Old Mar 03, 2009, 05:54 AM // 05:54   #653
Ascalonian Squire
 
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Guild: Odin's Hammer
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Corrupt Hex
Cost 10e casting time 1 sec recharge 30 sec
Remove one necromancer hex from target foe.
Removal effect: target foe is hexed with Corrupt Hex for 15 seconds. If removed early, you steal 40..80..120 health from target foe and anyone removing this hex. (Curses Magic)

//Yamagawa
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Old Mar 05, 2009, 02:32 PM // 14:32   #654
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Zeal

Ritualist - Communing
25e, 5c, 45r

Binding Ritual. Create a level 1...9...10 Spirit. This Spirit steals 0...7...8 energy from anyone struck by its attack. Whilst attacking this Spirit grants allies in the area +1...2...2 energy regeneration. If this spirit hits a foe with less than 2...10...13 energy that doe takes 40 damage. This Spirit dies after 10...31...38 seconds.
__________________
Knowledge is a process of piling up facts; wisdom lies in their simplification.
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Old Mar 05, 2009, 02:49 PM // 14:49   #655
Jungle Guide
 
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Balthazar's Order;smiting magic, 5e,2sec cast, 4 recharge;
Elite enchantment spell, for 5 seconds all physical attacks of all party members that are not under the effects of a necromancer enchantment deal holy(amor ignoring) damage.
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Old Mar 05, 2009, 03:29 PM // 15:29   #656
Atra esternĂ­ ono thelduin
 
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Location: Madness Incarnate
Guild: [Duo]
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God's Vengeance! (PvE only Skill)

(no energy)
5 second casting time
60 second recharge.

Description: One random foe within earshot dies instantly. This foe cannot be a boss. (Cannot be interrupted. Recharge and casting time cannot be affected. req. God Walking Amongst Mere Mortals (6))
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Old Mar 06, 2009, 02:36 AM // 02:36   #657
Frost Gate Guardian
 
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Location: ^ ^In your bedroom (0-_-0)
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Hammer of the Ancients: Warrior {elite}
Hammer Mastery
Cast time {5} secound
Recharge {30}
Energy cost {20}

For 15 secounds, massive damage attack that causes a giant golden mace to appear above the warrior, which slams straight down into the ground in front of the enermy, where the mace remains crushed for a moment. The attack deals XXX% of your weapon damage plus additional physical damage.

Tornado : Ele {elite}
Air Mastery
Cast time {10}
Recharge {45}
Energy cost {30}

For 20 secounds, you create a large tornado of energy that damages everything in its path.

Your soul is mine{Necro} Elite
Cast time {20}
Recharge {120}
Energy cost {25}

For 60 secounds, you can summon one god and control its abilities and movements. Whilst under that skill you cannot be damaged and have strength like a god. When this skill ends you will lose 90% of your health and 45% of your energy.

Minic army {Assasin} Elite
Cast time {20}
Recharge {60}
Energy Cost {15}


For 25 secounds you create multiple clones that only has 1 elite and 1 skill from your bar that can the same amount of damage as you {maximum of 10 clones} Once skill has ended, you lose 50% health and all energy.

Last edited by D A R K S O I F O N; Mar 06, 2009 at 02:47 AM // 02:47..
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Old Mar 06, 2009, 04:50 PM // 16:50   #658
Underworld Spelunker
 
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Guild: Heraldos de la Llama Oscura [HLO]
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Glyph of Overdrive
E:5 C:1 R:60
Glyph. Your next 5..10 spells activate instantly and can't be interrupted, but cause exhaustion. (Energy storage)
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Old Mar 09, 2009, 05:59 PM // 17:59   #659
Krytan Explorer
 
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Call of Melandru
E:15 C:1 R:90

For 15 ... 90 seconds, summons X (2 +2 for every 2 ranks of beast mastery) animals. These animals will be considered allies. The animals are of the same lvl and type as the predominant animal in the area.
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Old Mar 11, 2009, 01:47 AM // 01:47   #660
Frost Gate Guardian
 
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Location: ^ ^In your bedroom (0-_-0)
Guild: Unexpected Advantage (UA)
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Default Countdown till destruction

Cast time: (10)
Energy Cost (20)
Recharge time (40)
Elite skill {Ritualist} {PVP ONLY}

For 20 seconds this skill does nothing but leaves a timer above the enermy of choice. Once it reaches 0 you sacrifice 90% or if in a team 50% of overall health. Upon that, it creates a vortex and destroyers half of the opposing team and cannot be resurected for 1 minute.
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